Jap Time, https://juliet-wiki.win/index.php/Goldenreels_blog to debate the 2021 fourth quarter and full year outcomes. Adjusted EBITDA was $67.8 million for the 2021 fourth quarter, a 72% enhance from Adjusted EBITDA of $39.4 million for the 2020 fourth quarter. Revenues for Distributed Gaming were $118.Three million for the 2021 fourth quarter compared to $93.Zero million for the 2020 fourth quarter. This left a pre-tax profit of $162.2m, compared to a $136.6m loss in 2020, while adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) jumped 164.5% to a record $291.7m. Gaming revenue was 29.8% larger at $191.2m, whereas meals and beverage income jumped 41.3% to $44.8m, rooms income 71.1% to $29.6m and other income 76.3% to $16.4m. Gaming income elevated 60.7% to $766.3m, whereas food and beverage revenue additionally hiked 49.7% to $167.8m, rooms revenue 53.8% to $109.8m and different revenue 55.2% to $52.6m.